/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"

#ifdef SDL_JOYSTICK_HIDAPI

#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"


#ifdef SDL_JOYSTICK_HIDAPI_XBOX360

/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/


typedef struct {
    Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverXbox360_Context;

#if defined(__MACOSX__)
static SDL_bool
IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
{
    /* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
    if (vendor_id == USB_VENDOR_MICROSOFT) {
        if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
            product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
            product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
            return SDL_TRUE;
        }
    }
    return SDL_FALSE;
}
#endif

static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
    const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */

    if (vendor_id == USB_VENDOR_NVIDIA) {
        /* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
        return SDL_FALSE;
    }
    if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
        (type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
        /* This is the wireless dongle, which talks a different protocol */
        return SDL_FALSE;
    }
    if (interface_number > 0) {
        /* This is the chatpad or other input interface, not the Xbox 360 interface */
        return SDL_FALSE;
    }
#if defined(__MACOSX__) || defined(__WIN32__)
    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
        /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
        return SDL_FALSE;
    }
#endif
#if defined(__MACOSX__)
    /* Wired Xbox One controllers are handled by this driver, interfacing with
       the 360Controller driver available from:
       https://github.com/360Controller/360Controller/releases

       Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
    */
    if (IsBluetoothXboxOneController(vendor_id, product_id)) {
        return SDL_FALSE;
    }
    return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
#else
    return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
#endif
}

static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
    return NULL;
}

static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
    Uint8 mode = 0x02 + slot;
    const Uint8 led_packet[] = { 0x01, 0x03, mode };

    if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
        return SDL_FALSE;
    }
    return SDL_TRUE;
}

static SDL_bool
HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
{
    return HIDAPI_JoystickConnected(device, NULL);
}

static int
HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
    return -1;
}

static void
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
    if (!device->dev) {
        return;
    }
    SetSlotLED(device->dev, (player_index % 4));
}

static SDL_bool
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    SDL_DriverXbox360_Context *ctx;
    int player_index;

    ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
    if (!ctx) {
        SDL_OutOfMemory();
        return SDL_FALSE;
    }

    device->dev = hid_open_path(device->path, 0);
    if (!device->dev) {
        SDL_SetError("Couldn't open %s", device->path);
        SDL_free(ctx);
        return SDL_FALSE;
    }
    device->context = ctx;

    /* Set the controller LED */
    player_index = SDL_JoystickGetPlayerIndex(joystick);
    if (player_index >= 0) {
        SetSlotLED(device->dev, (player_index % 4));
    }

    /* Initialize the joystick capabilities */
    joystick->nbuttons = 15;
    joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;

    return SDL_TRUE;
}

static int
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#ifdef __MACOSX__
    if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
        Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };

        rumble_packet[4] = (low_frequency_rumble >> 8);
        rumble_packet[5] = (high_frequency_rumble >> 8);

        if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
            return SDL_SetError("Couldn't send rumble packet");
        }
    } else {
        /* On Mac OS X the 360Controller driver uses this short report,
           and we need to prefix it with a magic token so hidapi passes it through untouched
         */
        Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };

        rumble_packet[6+2] = (low_frequency_rumble >> 8);
        rumble_packet[6+3] = (high_frequency_rumble >> 8);

        if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
            return SDL_SetError("Couldn't send rumble packet");
        }
    }
#else
    Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };

    rumble_packet[3] = (low_frequency_rumble >> 8);
    rumble_packet[4] = (high_frequency_rumble >> 8);

    if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
        return SDL_SetError("Couldn't send rumble packet");
    }
#endif
    return 0;
}

static int
HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
    return SDL_Unsupported();
}

static SDL_bool
HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    /* Doesn't have an RGB LED, so don't return true here */
    return SDL_FALSE;
}

static int
HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
    return SDL_Unsupported();
}

static int
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
    return SDL_Unsupported();
}

static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;
#ifdef __MACOSX__
    const SDL_bool invert_y_axes = SDL_FALSE;
#else
    const SDL_bool invert_y_axes = SDL_TRUE;
#endif

    if (ctx->last_state[2] != data[2]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    if (ctx->last_state[3] != data[3]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }

    axis = ((int)data[4] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
    axis = ((int)data[5] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
    axis = *(Sint16*)(&data[6]);
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = *(Sint16*)(&data[8]);
    if (invert_y_axes) {
        axis = ~axis;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = *(Sint16*)(&data[10]);
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = *(Sint16*)(&data[12]);
    if (invert_y_axes) {
        axis = ~axis;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);

    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}

static SDL_bool
HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
{
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
    SDL_Joystick *joystick = NULL;
    Uint8 data[USB_PACKET_LENGTH];
    int size = 0;

    if (device->num_joysticks > 0) {
        joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
    }
    if (!joystick) {
        return SDL_FALSE;
    }

    while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
        HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
#endif
        if (data[0] == 0x00) {
            HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
        }
    }

    if (size < 0) {
        /* Read error, device is disconnected */
        HIDAPI_JoystickDisconnected(device, joystick->instance_id);
    }
    return (size >= 0);
}

static void
HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    if (device->dev) {
        hid_close(device->dev);
        device->dev = NULL;
    }

    SDL_free(device->context);
    device->context = NULL;
}

static void
HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
{
}

SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
{
    SDL_HINT_JOYSTICK_HIDAPI_XBOX,
    SDL_TRUE,
    HIDAPI_DriverXbox360_IsSupportedDevice,
    HIDAPI_DriverXbox360_GetDeviceName,
    HIDAPI_DriverXbox360_InitDevice,
    HIDAPI_DriverXbox360_GetDevicePlayerIndex,
    HIDAPI_DriverXbox360_SetDevicePlayerIndex,
    HIDAPI_DriverXbox360_UpdateDevice,
    HIDAPI_DriverXbox360_OpenJoystick,
    HIDAPI_DriverXbox360_RumbleJoystick,
    HIDAPI_DriverXbox360_RumbleJoystickTriggers,
    HIDAPI_DriverXbox360_HasJoystickLED,
    HIDAPI_DriverXbox360_SetJoystickLED,
    HIDAPI_DriverXbox360_SetJoystickSensorsEnabled,
    HIDAPI_DriverXbox360_CloseJoystick,
    HIDAPI_DriverXbox360_FreeDevice,
};

#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */

#endif /* SDL_JOYSTICK_HIDAPI */

/* vi: set ts=4 sw=4 expandtab: */
